Rules for Jousting:(3 sets)
(1st Set):
http://www.answers.com/Q/What_are_the_rules_to_jousting_in_the_middle_ages
1st Rule:
*In a joust, only nobles are allowed to ride.
2nd Rule:
*In jousting, riders are suppose to have their own equipment and horse.
3nd Rule:
*The players ride with each other at the trumpet charge and they should be only carrying a lance and shield.
4th Rule:
*In each jousting match, you have the permission to use three lances, but you usually continue your battle on foot.
5th Rule:
*If you break your lance on your opponent's chest, you will earn a point.
6th Rule:
* If you break you lance on your opponents helmet you earn a point.
(2nd Set):
http://www.medievalists.net/2015/01/07/medieval-rules-jousting/
1st Rule:
*The knights that are going to joust should run four courses.If a knight hits the other and the knight who did not break his own lance, the other knight will be defeated thoroughly.
2nd Rule:
*If one knight breaks two lances, the winner will be the knight. If the knight who broke one lance, he knocks off his opponents helm with same blow.
3rd Rule:
*A tie will be declared between the opponents if a knight shatters two lances by striking his opponents, and the knight who has been stuck knock off from his horse.
4th Rule:
*The knight whose horse feel with him will be the winner, if one knight knocks down both of his opponent and horse and the other knocks down the knight but not his horse. Also if a knight falls but his horse didn't, it will be the knights fault not the horse.
(3rd Set):
https://sites.google.com/site/nationaljoustingassociation/screen-shots
1st Rule:
*Through the middle of the jousting grounds, there is a fence.
2nd Rule:
*The two players will ride their way to the other end of the fence, after they are signaled.
3rd Rule:
*A replacement will have if ones jousting lance breaks during the match once they reach the end of the fence, and that player earns a point.
Rules for Dueling:(3 sets)
(1st Set):
http://www.pbs.org/wgbh/amex/duel/sfeature/rulesofdueling.html
1st Rule:
*The first offense needs the first apology.
2nd Rule:
*If the parties decide to fight on, then after two shots the person may explain and the other person can apologize afterward.
3rd Rule:
*The decision will rest with the second if a doubt is appeared who gave the first offense.
4th Rule:
*The aggressor must either beg apology when the lie direct is the first offense.
(2nd Set):
https://en.wikipedia.org/wiki/Duel
1st Rule:
*The players will be a ring and get to duel.
2nd Rule:
*One of them has to be wounded.
3rd Rule:
*The winner is the one standing.
(3rd Set):
http://www.patheos.com/blogs/geneveith/2012/03/the-etiquette-of-dueling/
1st Rule:
*The principals are suppose to be entirely under the guidance of their seconds.
2nd Rule:
*Without leave or direction, they are not to quit positions under any circumstances.
3rd Rule:
*The principals must tell them to stand firm until he repeats a word when they are posted.
4th Rule:
*If a principal fires before word/time agreed, he will be fired at, and id such seconds principal fall it is his duty.
5th Rule:
*The duel is to end, if after a fire party is to be touched. No second is excused who permanents a wounded friend. If a no one knows his friend he will able to permit him to fight a man already hit.
Rules for Melee:(3 sets):
(1st Set):
http://www.medievalchronicles.com/medieval-knights/medieval-tournaments/
1st Rule:
*Weapons were accepted that could be used at the tournament.
2nd Rule:
*Only nobles and their families were allowed to complete the competitions of the tornments.
3rd Rule:
*They had to buy their own horse and expensive body amour.
4th Rule:
*Only noblemen or squires could talk to other knights during torment.
5th Rule:
*Setting a low ransom would have been wrong thing for a medieval knight and could bring shame.
(2nd Set):
https://en.wikipedia.org/wiki/Tournament_(medieval)
1st Rule:
* The aim was to smash into the enemy in massed formation.
2nd Rule:
*The rank would attempt to turn around without breaking formation.
3rd Rule:
*Tournaments contained a melee consideg of knights fighting one another on foot or mounted,either divided into two sides of fighting.
4th Rule:
*The object was to capture opposing knights so that they could be ransomed.
(3rd Set):
1st Rule:
* Teams of knights fighting on foot.
2nd Rule:
*Teams of knights fighting on horseback.
3rd Rule:
*Weapons that were used were swords, bats, and knives.
(New Entry):
Middle Ages Game Choices: (10-12)
*Football:
Rules: In medieval time, they play it with hands and feet. The aim was to score a goal, to a steam or tree or a wall, by hitting it with the ball.
Equipment: Wooden or leather ball, sometimes sticks
*Stick-ball:
Rules: This game is played with a broom handle and a rubber ball. It can be played in different ways. A fast pitch is played by 1 to 3 players per side. Slow pitch are played in the street, staring from 3 to 8. In a slow pitch a pitcher stands about 40 to 50 ft. away from hitter, and the hitter tries to hit it on a single bounce. Lastly, if the ball hits a window or glass, game is over.
Equipment: Broom handle and a rubber ball
*Soccer:
Rules:In order to play this game, you are not allowed to use your hands, but you are allowed to use your feet. To point this game is to enter the ball in your goal.
Equipment: A Ball
*Golf:
Rules: The game was played in the churchyards and open field. The team that would reach the target, which was a tree, a stake or a hole. In the fewer number of stokes would be the winner.
Equipment: Curbed wooden clubs and spherical wooden balls.
*Hockey:
Rules: Two teams play against each other by trying to maneuver a ball or a puck into the opponent's goal using a hockey stick.
Equipment: a ball, puck, and hockey stick
*Archery:
Rules: Participants in an archery contest are given bows and a selection of arrows, and must attempt to hit a target some distance away from them; the closer to the bull's eye of the target the arrow lands, the more points the archer scores. Participants should be carefully supervised by an expert to prevent anyone injuring themselves.
Equipment: Bow and Arrow
*Hide & Seek:
Rules: Players look for a place to hide so the person who is "it" looks for you. The first person who is found by the person who's "it" gets to be "it" next.
Equipment: 2 or more people to able to play.
*Hurling:
Rules: The game consist two halves 25-35 minutes. The ball cannot be picked up from ground, you have to roll,lift, and jab it.If the ball touches the ground the count reset. The ball cant be thrown. The ball can be balanced on the stick for unlimited time.
Equipment: Ball and stick
*Stool ball:
Rules: A match should be played between 2 teams. Each team should play under a captain. Two umpires should be appointed to control a match.
Equipment: Stool ball bat and ball.
*Skitters:
Rules: A full size Skittles alley is usually around six ft wide. The nine skittles are arranged in a square at the nd of an alley so that the sides of the square are to the edges. Each turn with all the skittles standing and consists of three throws down the alley. The ball must be rolled the length of the alley and not thrown. If the first or second throw is sticker where no skittles are standing they are all rest. The maximum score is 27 points.
Equipment: Nine wooden skittles
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